Monday, April 25, 2011

Speech Audience Experience

I believe that the audience experience can change on HOW you present your media. My speech is focused on the negative energy put forth towards and attacking anti-war protestors and young rebels of the time. I believe conveying that may sound easy but it is still a struggle. The audience experience at the historical time was reckless and rebellious against politics and government. This emotional state of these people that the speech targets changes the way I produce my short typographic film. I believe in the print form, the audience reading my work will feel a sense of intense emotion on emphasized words. These words may speak to each viewer in a different way depending on their age and background. In motion I believe that the words will speak more visually than legible. I hope to be able to capture the frustration of the anti-war protestors as well as the pro-war political views and government itself. What I can do in print rather than motion is make a solid exploration of type form. I can bring forth the meaning of the speech visually without motion which can be more powerful. People can reread what I have put where as in Aftereffects, once it has played it has been played. You can rewatch it and pause it on where you want to read and focus but then the entire movement of the video changes from its original self.

Tuesday, April 12, 2011

Address on Vietnam War

Vice President Spiro Agnew
Important because it was a time of youth revolt during the Vietnam War
I feel that it is interesting because times have changed so dramatically and I find it interesting what Agnew had to say about youth in general. Revolt in general. and Anti-war in general. I found it important because this speech shows significant change between then and now and youth involvement in politics and social issues.
Hostile, insulting, serious, bold and harsh, collected
I feel that specific words should be louder but overall the speech should be collected and at a moderate tone that inflicts its seriousness on its listeners
Call to action should be the insults and words he used to describe the youth
"Gross, persuasion, young, imaginative, educated, proclaim, obliterated, generation gap, slobs, intellectuals"
The speech itself doesn't make me angry or anything but rather its really interesting to me and intrigues me. I think the differences in history when it comes to youth rebellion is curious to me because what I know now, I know I could never think differently, and that I would be considered this slob.
I imagine that the adult audiences would majority agree with his speech, but I'm sure youth my age were extremely insulted and angry when they first heard this. But I believe it pushed them to be stronger and work harder for what they believed in.
Another interpretation I took was that though the youth is a rebellious group at times, that this should be encouraged and not ignored because what we revolt about is what is upcoming in history.

Spiro Agnew: 39th VP of the US 1969-1973. Serving under President Nixon. Under investigation by the US Attorney Office in maryland on charges of extortion, tax fraud, bribery and conspiracy. Known as Nixon's "Hatchet Man" defending administration on the Vietnam War. Chosen to make several powerful speeches in which he spoke out against anti war protestors and media portrayal of the Vietnam War.

Sunday, February 27, 2011

Time for Change

Clement Mok
May 01, 2003

Clement Mok s a designer, digital pioneer, software publisher/developer, author, and design patent holder. Former creative director for Apple. Founded multiple successful design-related businesses: Studio Archtype, CMCD, and NetObjects. Was the Chief Creative Officer of Sapient and the president of AIGA.

Summary: Focusing on the evaluation and construction of the design community. Because of world events and economic decline, this is a great opportunity for this creative community to start new and bring forth some new ideas. There are needs and wants to help reshape and re enhance the design community, public and personally. Start thinking about new ways to design and new problem solving strategies. Increase the value in our work as designers. Practice using our skills on real life situations and avoid the cliche.

Main points: Define a problem, be innovative, generate value, change our future and those around it. Start a new evaluation on design and our community. Begin a new yet still yep in mind our past.

Wednesday, February 23, 2011

Sunday, February 20, 2011

Journal Entries- Full Documentation from Sketchbook

Word List:
voyage, travel, orange, animals, companionship, growth, maturity, development, change, acceptance, epic, journey, sorrow, loss, death, grief, forgiving, unlikely, make believe, imagination, comfort, stealth, secrets, confessions, survival, forage, starvation, cannibalism, unbelievable, rescue, belief, religion, faith, substance, life, death, renewal, trap, escape, found, storytelling, cover, emotional, mental, stability, numb, influence, sleep, ceremony, island.

travel: make a journey, typically of some length or abroad. to be moved place to place
companionship: a feeling of fellowship or friendship
faith: complete trust or confidence in someone or something. strong belief in god or in the doctrines of a religion. spiritual
renewal: being made spiritually new
voyage: a long journey involving travel by sea or in space
tsimtsun: kabalistic term god generated the void to create a universe by withdrawing from a certain space act of withdrawal. understanding that power does not make an individual infallible
epic: a long film, book, heroic deed and adventures for an extended time
survival: the state of fact of continuing to live or exist
grief: deep sorrow especially by someones death
preservation: maintaining its original or existing state. retain or keep alive

learning never exhausts the mind- Leonardo Da Vinci

Writing For Visual Thinkers - Andrea Marks

Mind Map: visual form to ideas, synthesize possible connections and directions, include color, images, icons, symbols, schematic sketching, develop new associations, emphasis- lines and arrows
Results: ASK -- are there certain patterns and relationships that emerge? are there new concepts that need to be considered?
Concept Maps: more thorough investigation, relationship between two concepts, system thinking, hierarchal order
Free Writing: preliminary, new ideas and connections, 10-15 minutes, looping
Brain Writing: traditional brainstorm, takes advantage of group energy, group collaboration
Word List: quick and jumping points

Dieter Rams: Ten Principles for Good Design
An impenetrable confusion of forms, colours, and noises

Good design is... innovative, makes a product useful, aesthetic, makes a product understandable, unobtrusive, honest, long-lasting, thorough-down to the last detail, environmentally-friendly, and is as little design as possible.

In this talk from 2003, design critic Don Norman turns his incisive eye towards beauty, fun, pleasure and emotion, as he looks at design that makes people happy. He names the three emotional cues that a well designed product must hit to succeed.

"make things neat and fun"
"wonderful to look at...balanced...delight to use...got everything! ...beautiful and functional"
"clever..."

Designer Ross Lovegrove expounds his philosophy of "fat-free" design and offers insight into several of his extraordinary products, including the Ty Nant water bottle and the Go Chair

"Form can touch peoples soul and emotion..."
"DNA [Design/Nature/Art]...three things that condition my world"
"Observation, curiosity, and instinct create amazing art"

Paola Antonelli, design curator at New York's Museum of Modern Art, wants to spread her appreciation of design- in all shapes and forms- around the world

How Good is Good?
An exploration of growth "...I'd like a part of my studio to move from creating cool things to significant things. A continuous change of focus over the years. In the 80's we focused on layout etc...and in the 90's we focused on typography. Design can hurt people even if it's strong design. Bad design paired with a good cause may be good but may not communicate successfully. To design successfully, you have to consider your values.
Questions
Are the designs personal? How would you push your design again if you had the chance? Do you design to design or do you design for the people?

Visionary and World-Leading Innovator
Chief Creative Officer of Bruce Mau Design
Chicago and Toronto 1985
Bruce Mau is recognized as an author and publisher of award-winning books: Zone Books, S, M,L,XL.
Inspired by the conviction that the future demands a new breed of designer
Founded the Institute without Boundaries: a groundbreaking studio-based postgraduate program
Awards: Louise Blouin Foundation's Creative Leadership Award, the AIGA Gold Medal for Communication Design, Bill and Stephanie Sick Distinguished Professor at the School of the Art Institute of Chicago.

"Love your experiments (as you would an ugly child). Joy is the engine of growth. Exploit the liberty in casting your work as beautiful experiments, iterations, attempts, trials, and errors. Take a long view and allow yourself the fun of failure everyday"

Combining elements of computer science, architecture, statistics, storytelling and design, Jonathan Harris’s online projects create large-scale living portraits of the human world—portraits that both simplify and complicate our understanding of it. Jonathan discusses his recent work and poses intriguing questions about what kind of space the digital world is becoming and what that world is doing to us as individuals.

Wednesday, February 2, 2011