Sunday, February 27, 2011

Time for Change

Clement Mok
May 01, 2003

Clement Mok s a designer, digital pioneer, software publisher/developer, author, and design patent holder. Former creative director for Apple. Founded multiple successful design-related businesses: Studio Archtype, CMCD, and NetObjects. Was the Chief Creative Officer of Sapient and the president of AIGA.

Summary: Focusing on the evaluation and construction of the design community. Because of world events and economic decline, this is a great opportunity for this creative community to start new and bring forth some new ideas. There are needs and wants to help reshape and re enhance the design community, public and personally. Start thinking about new ways to design and new problem solving strategies. Increase the value in our work as designers. Practice using our skills on real life situations and avoid the cliche.

Main points: Define a problem, be innovative, generate value, change our future and those around it. Start a new evaluation on design and our community. Begin a new yet still yep in mind our past.

Wednesday, February 23, 2011

Sunday, February 20, 2011

Journal Entries- Full Documentation from Sketchbook

Word List:
voyage, travel, orange, animals, companionship, growth, maturity, development, change, acceptance, epic, journey, sorrow, loss, death, grief, forgiving, unlikely, make believe, imagination, comfort, stealth, secrets, confessions, survival, forage, starvation, cannibalism, unbelievable, rescue, belief, religion, faith, substance, life, death, renewal, trap, escape, found, storytelling, cover, emotional, mental, stability, numb, influence, sleep, ceremony, island.

travel: make a journey, typically of some length or abroad. to be moved place to place
companionship: a feeling of fellowship or friendship
faith: complete trust or confidence in someone or something. strong belief in god or in the doctrines of a religion. spiritual
renewal: being made spiritually new
voyage: a long journey involving travel by sea or in space
tsimtsun: kabalistic term god generated the void to create a universe by withdrawing from a certain space act of withdrawal. understanding that power does not make an individual infallible
epic: a long film, book, heroic deed and adventures for an extended time
survival: the state of fact of continuing to live or exist
grief: deep sorrow especially by someones death
preservation: maintaining its original or existing state. retain or keep alive

learning never exhausts the mind- Leonardo Da Vinci

Writing For Visual Thinkers - Andrea Marks

Mind Map: visual form to ideas, synthesize possible connections and directions, include color, images, icons, symbols, schematic sketching, develop new associations, emphasis- lines and arrows
Results: ASK -- are there certain patterns and relationships that emerge? are there new concepts that need to be considered?
Concept Maps: more thorough investigation, relationship between two concepts, system thinking, hierarchal order
Free Writing: preliminary, new ideas and connections, 10-15 minutes, looping
Brain Writing: traditional brainstorm, takes advantage of group energy, group collaboration
Word List: quick and jumping points

Dieter Rams: Ten Principles for Good Design
An impenetrable confusion of forms, colours, and noises

Good design is... innovative, makes a product useful, aesthetic, makes a product understandable, unobtrusive, honest, long-lasting, thorough-down to the last detail, environmentally-friendly, and is as little design as possible.

In this talk from 2003, design critic Don Norman turns his incisive eye towards beauty, fun, pleasure and emotion, as he looks at design that makes people happy. He names the three emotional cues that a well designed product must hit to succeed.

"make things neat and fun"
"wonderful to look at...balanced...delight to use...got everything! ...beautiful and functional"
"clever..."

Designer Ross Lovegrove expounds his philosophy of "fat-free" design and offers insight into several of his extraordinary products, including the Ty Nant water bottle and the Go Chair

"Form can touch peoples soul and emotion..."
"DNA [Design/Nature/Art]...three things that condition my world"
"Observation, curiosity, and instinct create amazing art"

Paola Antonelli, design curator at New York's Museum of Modern Art, wants to spread her appreciation of design- in all shapes and forms- around the world

How Good is Good?
An exploration of growth "...I'd like a part of my studio to move from creating cool things to significant things. A continuous change of focus over the years. In the 80's we focused on layout etc...and in the 90's we focused on typography. Design can hurt people even if it's strong design. Bad design paired with a good cause may be good but may not communicate successfully. To design successfully, you have to consider your values.
Questions
Are the designs personal? How would you push your design again if you had the chance? Do you design to design or do you design for the people?

Visionary and World-Leading Innovator
Chief Creative Officer of Bruce Mau Design
Chicago and Toronto 1985
Bruce Mau is recognized as an author and publisher of award-winning books: Zone Books, S, M,L,XL.
Inspired by the conviction that the future demands a new breed of designer
Founded the Institute without Boundaries: a groundbreaking studio-based postgraduate program
Awards: Louise Blouin Foundation's Creative Leadership Award, the AIGA Gold Medal for Communication Design, Bill and Stephanie Sick Distinguished Professor at the School of the Art Institute of Chicago.

"Love your experiments (as you would an ugly child). Joy is the engine of growth. Exploit the liberty in casting your work as beautiful experiments, iterations, attempts, trials, and errors. Take a long view and allow yourself the fun of failure everyday"

Combining elements of computer science, architecture, statistics, storytelling and design, Jonathan Harris’s online projects create large-scale living portraits of the human world—portraits that both simplify and complicate our understanding of it. Jonathan discusses his recent work and poses intriguing questions about what kind of space the digital world is becoming and what that world is doing to us as individuals.

Wednesday, February 2, 2011